Pezna Story Engine: Update 2 – Events and While-loops
This is something I’ve been putting on the back burner for a while, but today I decided I would finally implement this into PSE. You can use events to alert your game if an important action needs to occur. For example, if you want a transition after a line is displayed, you could do something like this:
line: person "Hello, World!" event "transition 1" # or, if a variable (string, number, boolean) has been initialized # you can send its value with the event event variableName
The problem I had in the previous update with a stack overflow error has been fixed with the introduction of while-loops.
line: person "I will count to 10!" while (var <= 10): var += 1 line: person var+"!" end while
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