Blog posts relating to Pezna Story Engine.
Flowchart The flowchart is a visual representation of your story. Every node represents a statement in your story. The first node is the story object, the next level of nodes are acts, the next are scenes, and each scene has its statements below it. It is still in its beginning stages, and is nowhere near […]
Events This is something I’ve been putting on the back burner for a while, but today I decided I would finally implement this into PSE. You can use events to alert your game if an important action needs to occur. For example, if you want a transition after a line is displayed, you could do […]
Stack Overflow Error in Loops Update 2 fixed this problem with the introduction of while-loops. Currently, in PSE, there are no while-loops. To imitate a while loop, you would need to use an if-statement with goto and label statements. For example: label start if (num < 50): num += 1 goto start end if I […]
When creating a game with a story, creating and implementing the dialogue into the game can be very tedious. This was a problem I faced when I wanted to make a game with branching dialogues that could alter the course of the story depending on the player’s choices. I searched for tools that could do […]